Ranking the Legend of Zelda games, from worst to best: could Breath of this Wild beat this lot?

With Breath of this Wild coming this March on the sexy new Nintendo Switch along with the sadly soon-to-be-defunct Wii U, it’s a good time to return at the legendary Legend of Zelda series and watch what it has to compete together.

The Digital Spy gaming group debated long and hard before finally deciding on a definitive ranking. But what came out on top?

Spirit Tracks (2009)

We don’t think Spirit Tracks is really a lousy entrance because – in fact, it admittedly improves on Phantom Hourglass in certain aspects. But the train traveling in the overworld is remarkably tedious and a enormous step back from sailing the seas, particularly when the game invites very little exploration in general.

Oracle of Seasons (2001)

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The connections with Oracle of Ages are all neat, including a particular ending. It is most definitely the optimal way to experience the Oracle games. The capability to change seasons is nifty, but also as a standalone title, Seasons suffers from the heavy emphasis on battle and a mostly forgettable story.Join Us https://romshub.com/roms/nintendo-ds/legend-of-zelda-phantom-hourglass-the-usa website

Oracle of Ages (2001)

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Ages is the more challenging puzzle counterpart of the Oracle games. Like Seasons, played itself that the encounter is a tad unbalanced, however the puzzles that are involved are more rewarding to crack along with the time traveling is employed in pretty motivated ways. The greater of the two Oracles, we think.

Credit to the game, it strove to take full advantage of the Wii’s motion controls. They were not completely reliable, though, and past that, Skyward Sword wasn’t exactly the most motivated Zelda. On the flip side, the end is among the most powerful, with consequences impacting the entire timeline.

Playing solo is passable if unspectacular. Where Four Swords Adventures excels is in the four-player multiplayer actions, assuring much hilarity and entertainment. It’s only a shame that it had been such a nuisance to install – with four Game Boy Advance systems and four connection cables required to genuinely get the most out of the name.

The black horse of this series and frequently underrated and unfairly criticised, The Adventure of Link ought to be admired for trying something radically different, turning Zelda into a side-scrolling along with role-playing-heavy encounter. The end result was a brutally difficult but engaging entry in the sequence.

A more adult Zelda, and one that lets you go awry and be a wolf. The GameCube version plays tight and the sport has its own share of great dungeons, but it has held back slightly by its comparative lack of creativity (in contrast to the majority of the other entries) and also the sense that the massive world out there is fairly bare.

Even though Skyward Sword relied upon movement controls with mixed outcomes, Phantom Hourglass nailed the stylus controllers and made them come across as quite novel rather than gimmicky. Puzzles also utilised the touch screen in exceptionally clever ways. 1 significant blot against the DS game, though, is the notorious Temple of the Ocean King.

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Sure, it’s a bit on the easy side. But The Minish Cap is nice and near-perfectly paced, with well-executed unique features (shrinking, kinstone fusion) and at Ezlo among the greatest sidekicks Link has needed. Underrated possibly, Capcom did a fine job for this Game Boy Advance entry.

The one who started the franchise. With simple controls, no actual map and a remarkable absence of hand-holding, The Legend of Zelda on the NES threw players to an open world and anticipated them to catch on with it. Special in the time of its release, but it unfortunately hasn’t aged well.

Majora’s Mask (2000)

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How can you follow Ocarina of Time? Instead of playing it safe, Nintendo produced one of the most unique entries in this sequence. A more and more twisted title, Majora’s Mask attracted a continuous sense of urgency into the adventure, with only 3 days prior to the moon crashed before Link had to begin from the beginning again.

The strongest Zelda in a decade, A Link Between Worlds shook up the formula by letting Link rent items. A seemingly small feature but with huge impact, the 3DS match gave the participant freedom to truly explore the overworld and handle dungeons in (almost) whatever order they fancied. Refreshing, and just what the series needed.

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The ambitious Link’s Awakening was a real accomplishment, given the limitations Nintendo had to work with. It exemplified what could be accomplished on a handheld, delivering an epic and memorable adventure which would not have felt out of place on a house platform.

An instant classic. The immersive Black World doubled the overworld map and paved the way for several terrific secrets and puzzles; the dungeons were so satisfyingly rough and hard; the controls and items were close to becoming faultless; and this soundtrack was bloody good.

Ocarina of Time (1998)

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“Hey! Listen!” Considered as one of the most important matches of all time, the first 3D Zelda rarely ceased to amaze – from the vast Hyrule Field to the intricately-designed and amazing dungeons. The transition into three measurements was made seamless from the targeting process, the first of its kind in gaming which felt just perfect.

Make no mistakethe struggle for top spot was incredibly close. Ocarina of Time has been revolutionary for the time – that much is undeniable – but we believe the Wind Waker is the best Zelda ever produced.

Wind Waker went outside Ocarina in its scope, delivering a huge world that has been begging to be investigated. Haul paintings in the bottom of the sea, see new sights, find uncharted islands – that the seas felt living. And the game seemed absolutely stunning with its cel-shaded graphics; the HD version on Wii U is much more stunning.

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The visual style did not just look good, though. It gave everything from Wind Waker more character and emotion, in the vibrant towns to this green-clad Link himself. A refined battle system (the debut of parrying, as an example) was complemented by a generous range of enemies, encouraging both tactical thinking and intelligent defence. Zelda has never felt better in battle.

Everything about Wind Waker unites to provide a breathtaking encounter from the start to the end credits. It’s why it’s our number one.

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